Fletcher Hills.dev
All work
In scopingGame / Interactive2026

Sloat Dixon — recording artist

Moshpit

A moshpit-themed video game with a purchasable in-game music store — built to make artists money every time a player presses play.

Moshpit — hero
Client
Sloat Dixon — recording artist
Role
Technical lead + scoping
Engagement
Scoping → project build
Duration
TBD after GDD
Year
2026

Overview

An indie video game centered on moshpit mechanics, with an in-engine music store where players buy background tracks from working artists. The music store is a first-class system, not an add-on: every track has IP, royalty, and revenue-share implications.

Challenge

Design a game where music is the product, the emotion, and the economic engine — and make the whole pipeline legally clean for a musician client who owns the catalog.

Approach

Kickoff scoping underway: deciding between Phaser.js (web, fastest to ship) and Unity WebGL (richest feel). Music store as Next.js + Stripe; player accounts via Supabase or Clerk; audio delivery via Howler or engine-native.

Outcome

In scoping — kickoff + GDD + contract work in progress.

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