Sloat Dixon — recording artist
Moshpit
A moshpit-themed video game with a purchasable in-game music store — built to make artists money every time a player presses play.
- Client
- Sloat Dixon — recording artist
- Role
- Technical lead + scoping
- Engagement
- Scoping → project build
- Duration
- TBD after GDD
- Year
- 2026
Overview
An indie video game centered on moshpit mechanics, with an in-engine music store where players buy background tracks from working artists. The music store is a first-class system, not an add-on: every track has IP, royalty, and revenue-share implications.
Challenge
Design a game where music is the product, the emotion, and the economic engine — and make the whole pipeline legally clean for a musician client who owns the catalog.
Approach
Kickoff scoping underway: deciding between Phaser.js (web, fastest to ship) and Unity WebGL (richest feel). Music store as Next.js + Stripe; player accounts via Supabase or Clerk; audio delivery via Howler or engine-native.
Outcome
In scoping — kickoff + GDD + contract work in progress.
More work
All work →
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